||A Bellwether In One's Cap
Max, a fairly normal teenager, receives a package containing
an ancient statue which he accidentally drops and breaks.
Inside he finds a red baseball cap and a video tape. When he
plays the tape, he is introduced to Virgil, a large talking
bird-like creature who gives him instructions. Having
nothing better to do that afternoon, Max follows the
instructions and finds that his new cap can open "portals" -
swirling vortexes of energy. When he jumps through one as
told, he meets both Virgil and Norman, a large warrior who
Virgil claims is Max's new bodyguard. Both claim to be over
ten thousand years old. Virgil further explains that Max is
now the "Mighty One" and must use his cap to travel all over
the world, defeating evil. A disbelieving Max soon finds
himself on the adventure of a lifetime as he is introduced
to his mortal nemesis, SkullMaster.
||The Brainsuckers Cometh!
Max's afternoon plans are interrupted when Virgil explains
that he must again save the world. This time he is whisked
away to protect the Earth from an invasion of
brain-devouring aliens. Unfortunately, neither Max nor
Virgil's skills include complex computer codes. A very
reluctant Max must turn to the school's most annoying
computer nerd, Ernie, in order to break the alien codes and
save the planet.
||Day Of The Cyclops
Max and his mom travel to Turkey, where they are met by
Virgil and Norman. Max's mom doesn't seem very surprised to
see a walking, talking bird creature but refuses to believe
that her son is some sort of super hero. Max and Norman are
arrested when Max is accused of stealing his cap from a
vendor's stand. The seller has them both thrown into the
local prison, while Virgil and Max's mom must work together
to recover the cap after the vendor sold it. In the prison,
Max and Norman are accosted by a large hulking creature who
apparently wants to feed them to a Cyclops living in the
caverns beneath the prison. As usual, adventures ensue and
the day is saved.
||Snakes & Laddies
Max's attempts to attract the attention of Jiffie, a girl in
his class, are interrupted by a short stint in Egypt with
Bea. There Max finds and snatches an amulet, presenting it
to Jiffie and winning her affection. Unfortunately, the
amulet belongs to a cult of snake-creatures and they arrive
to reclaim it. They then kidnap Jiffie, planning to
sacrifice the new bearer of the amulet so that their leader
can continue his immortal existence. Max and Bea must then
rescue the clueless Jiffie while avoiding the clutches of
the snake cult.
||The Mother Of All Adventures
Max's mom returns from a trip to Haiti with an old statue in
her possession. Overnight, however, the statue breaks open
and releases tiny parasitic insects that attach to people's
neck and turn them into zombies. Max must find a cure for
the "plague" when his own mom is infected, and the entire
world looks to be next.
||Let Sleeping Dragons Lie!
SkullMaster convinces an ancient Norse sorcerer, RavenDark,
to awaken the great dragon that sleeps at the edge of the
world. Seeing only his own freedom from a captive curse,
RavenDark doesn't realize that the dragon will also free
SkullMaster from his underworld prison. Virgil and Max
attempt to stop RavenDark from awakening the dragon, but are
too late. When the dragon awakens and chaos ensues, they
must quickly convince RavenDark to put the dragon back to
Norman must face his fear as the demonic warrior who killed
his father ten thousand years ago has now returned for the
son. Unable to help his father because of his size, Norman
vowed to become the greatest warrior ever, a path which
eventually led to his becoming the Guardian. Now a hardened
warrior, Norman must avenge his father's death and join a
battle he has dreaded for most of his long life.
||Rumble In The Jungle
When Max's mom uncovers an ancient race of intelligent
gorillas and gets kidnapped by them, Max must travel to the
Congo and rescue her. This may be harder than it sounds,
however, since the gorilla general wishes to destroy Max and
all other "outsiders" before they corrupt his society.
However, Max may find assistance in the form of humans used
as slave labor. Or will he?
||Bring Me The Head Of Mighty Max
Virgil's affection for Max is revealed when SkullMaster
sends the undead citizens of Atlantis after Max. Relentless
in their pursuit, the zombies will stop at nothing to bring
SkullMaster the cap. Virgil steals the cap from Max and
travels to the other side of the world. Max and Norman must
follow using more mundane methods, and Max learns that these
same zombies killed his predecessor. Finally tracking down
Virgil just as the zombies arrive, Max tricks them into
falling into a portal that leads to the bottom of the ocean.
A very relieved Virgil decides to trust Max more in the
||Less Than 20,000 Squid Heads Under The Sea
While investigating the disappearance of several oil tankers
at sea, Max and company find themselves working with the
crazy oil tycoon that owned the vessels. Using his
experimental Nautilus-like submarine, they find a giant
squid at the bottom of the ocean who not only has been
sinking the vessels, but is also terrorizing a hidden
society of humanoid squid creatures that live under the sea.
Max must use all of his wits to control the revenge-crazy
tycoon and save the fearful creatures.
||Werewolves Of Dunneglen
Max travels to Scotland to investigate reports of werewolf
attacks near a small town. There he finds a man who claims
to be a werewolf and a crazy scientist who insists
werewolves are a myth. In reality, Max discovers that the
scientist is hunting down the werewolves and using their
blood to create a potion that will turn her into the
||Out In The Cold
Max's summer vacation takes a turn for the worse when he
must travel to Anartica to defeat a group of shape-shifting
ice aliens. Having assumed the forms of an Artic research
team, the aliens are actually part of an invasion plan and
are attempting to convert the earth into their own icy
habitat. Braving the cold, Max must uncover their plans and
stop them from placing the entire world into another ice
||The Maxnificent Seven
Finally turning his attention back towards the evil
SkullMaster, Max learns more about his destiny to defeat the
villian. In a quest to destroy SkullMaster's Soul Crystal, a
staff which contains the souls of Atlantis and augments his
power, Max must travel around the globe and enlist the aid
of four legendary heroes, all now past their prime.
Convincing them to join him, Max must now lead the "Maxnificent
Seven" deep into SkullMaster's lair and finally face his
||Pandora's Box, Part 1
Thanks to the destruction of the Crystal of Souls in the
previous episode, SkullMaster's power now wanes. His ancient
nemesis Lava Lord escapes from his underground prison and
rallies SkullMaster's own lava creatures against their
master. With the underground embroiled in civil war, Virgil
convinces Max that now is the time to strike at SkullMaster
once and for all. Seperated during the attack, however, Max
and Norman are horrified to see Virgil working alongside his
former pupil, apparently using his immense wisdom and
intelligence for the side of evil.
||Pandora's Box, Part 2
Max and Norman discover that Virgil is not evil, but has in
fact led SkullMaster into a complex trap. Lava Lord
unleashes his creation - Magnus - a gigantic robot of sorts,
onto SkullMaster's minions, and Max finally has the chance
to destroy SkullMaster. When the dark lord takes Virgil
hostage, however, Max finds himself torn between fulfilling
the prophecy and the life of Virgil. Choosing Virgil, Max
rescues his friend and opens a portal so that he, Virgil,
and Norman can escape. In doing so, he also allows
SkullMaster and Warmonger to escape. A thoroughly upset
Virgil explains to Max that now that SkullMaster is free, it
will be even harder to defeat him. Virgil understands his
reasons, however, and the trio realize that the true final
conflict is yet to come.
||Blood Of The Dragon
The newly freed SkullMaster wastes no time in assuming
control of an island full of primitives and a large dragon.
Using the dragon's blood to turn the natives into his own
lizard henchmen, SkullMaster is frustrated to find the
Mighty One once again interfering with his plans.
||The Missing Linked
Max finds himself in a small town in Eastern Europe - a town
where all of the residents are slowly disappearing! Max
soons finds himself facing yet another evil scientist, this
one controlling a creature made of a tar-like compound who
can absorb people into itself. But, since the creature grows
more powerful with each individual he absorbs, how will
absorbing the immensely powerful Norman affect him?
||The Year Of The Rat
The ancient Emperor of Rats, Low Shu, has been freed from
his spiritual prison, possessing the body of the historian
who freed him. Max must now find a way to stop the evil
creature's plan of a rat-dominated world. The complex
puzzles of Low Shu's temple may present a challenge to even
the mathmatically precise Virgil.
||The Cyberskull Virus
When a hacker's plans of vengeance instead merge him with
the virus he was creating, it spells real trouble for Max.
Now calling himself CyberSkull, the hacker attempts to
destroy his rival's computer firm but instead finds himself
facing the Mighty One. But how can Max defeat an opponent
who can travel into computers and across power lines?
Max and his iguana Thor join Virgil and Norman to
investigate an island full of "dinosaurs". Instead they find
that an evil scientist on the island, Dr. Zygote, has
invented a way to "de-evolve" modern animals. After Zygote
turns Thor into an enormous prehistoric lizard, Max
confronts the twisted genius and turns his own evolution ray
on him. Set to evolve instead of de-evolve, the ray turns
Zygote into a hideous floating creature with an enormous
brain. Out of control, the scientist crashes through his
observation dome and dives into the sea below. A satisfied
Max then uses the ray to revert the animals back to normal,
including his beloved Thor.
||Along Came Arachnoid
Norman must face one of his few fears - spiders - when Max
and company find themselves confronting a mutated scientist
obsessed with spiders. Determined to stop Max and crew, the
scientist (calling himself "Doctor Arachnoid") releases a
two-story tall spider on them. Max figures that the only way
he can make Norman face the spider is to place himself in
the creature's path, forcing the Guardian to defend him. But
is he right?
||The Axeman Cometh
A logging crew in the Canadian mountains accidentally
release Lockyar - the Norse demon of violence which Norman
had sealed in a tree centuries ago. As Norman and his old
enemy clash in ever-growing violence, Max and Virgil must
find the key which will unlock the demon's chains before
Lockyar himself can get it. But how do you destroy a
creature who is the embodiment of violence and rage?
Deep in South America, an earthquake awakens a giant robot
beetle - a robot whose sole purpose is to prepare the earth
for his people, a race of alien insectoids. Max finds
himself hard-pressed to distract the single-minded servant,
at least until he realizes the link between the robot and
the insects of Earth.
||The Souls Of Talon
Max finds himself stranded in the astral plane after his cap
is stolen by Talon - a large immortal skull who feeds on the
souls of the living. The Mighty One must then somehow escape
the plane and return to the real world in time to stop Talon
from consuming the souls of the world.
A construction site near the museum where Max's mom works
has released an immortal sabertooth cat, who is now prowling
his old stomping grounds with a very bad attitude. Their
only hope lies in an immortal caveman, also trapped under
the city, who has been locked in never-ending combat with
the cat since the end of the Ice Age.
||Clown Without Pity
Max and crew investigate the disappearance of several
children at a Russian carnival outside Moscow. The carnival
is run by "Freako the Clown" and populated by gruesome
freaks. Perhaps not everything is what it seems, however,
and this carnival may not be all fun and games.
||Max vs. Max
Max has finally begun to accept his role as the Capbearer
when Virgil discovers that he may not be the Chosen One
after all. The Lemurian has discovered another child born on
the same day who also bears the name Max. This Max, however,
is a student of science and knowledge and would joyfully
embrace the role of the Capbearer. Can Max prove to Virgil
that he is the Chosen One, or will he step aside for
||Cyberskull II: The Next Level
Max finds that his old enemy CyberSkull is still alive, and
is again working on plans of world domination. This time Max
finds himself in South America, where the living virus has
taken over an ancient Aztec temple and has come within hours
of infecting the world's networks. To make matters worse,
CyberSkull will soon have a physical body he can use to
crush his enemies.
||Fuath And Beggora
Max ends up in a small Scottish village where no one will
talk to him save for a young girl who shares his love of
basketball. Come to find out, the entire town (including his
new friend) are a cult of druids who worship Fuath - a giant
clockwork creature built by their ancestors within the
foundation of the nearby castle. And, despite what they
think, he isn't there to save the world when he awakens,
either. Good thing Max is there, huh?
||Dawn Of The Conqueror
Norman must again face the Conqueror, an ancient warrior, if
he wants to live another ten thousand years and continue as
the Guardian. Norman is not sure he can defeat the Conqueror
again after so many millenia, but he is determined to face
his advesary with dignity and, if required, to die with
honor. Defying the rules of the contest, Max intercedes and
tries to help Norman, proving to the Guardian that he must
live and continue his protection of the Mighty One.
Strange radiation readings in the desert outside of Las
Vegas, Nevada bring Max and company to the area. In
underground caverns nearby, they find a crazed nuclear
scientist who plans to use giant mutated scorpions and his
own natural immunity to radiation as a means to garner
revenge on those who caused his condition. Unfortunately, he
pretty much also believes that the world itself needs to be
cleansed by "pure, beautiful" radiation. Max to the rescue.
The evolution-obsessed Dr. Zygote reappears, this time
attempting to harness the genetic material of a psychic
teenager. Max must again face the demented scientist, a task
made more difficult by the fact that Zygote is now even
smarter than Virgil.
||Good Golly Ms. Kali
One of Max's strangest encounters begins when a greedy cult
member frees Naja, a demonic snake creature, so that he can
be rewarded by the creature for his deed. Naja instead kills
the man and then sets out to control Kali, the Indian
goddess of chaos and destruction, by gathering the pieces of
a Kali statue. Max and company race to stop him but fail.
Then, when they are powerless to stop the deity, Max fights
fire with fire by awakening her husband and counterpart
||Around The World In Eighty Arms
Max found himself working with Jules Verne after the
legendary author and scientist's multi-tentacled submarine -
the Nautilus - is stolen by a band of pirates led by none
other than Nemo himself. Verne, having slept in a cryogenic
chamber for years, found himself facing the grandson of the
pirate captain made infamous in his book "20,000 Leagues
Under the Sea". The younger Nemo claimed the Nautilus as his
family's own, and planned to use it to dominate the shipping
lanes and recapture the former glory of his family's name.
||Fly By Night
Virgil leads Max to London, where they investigate a series
of attacks that Virgil believes to be the work of vampires.
Max and company do indeed find a mysterious woman with
vampire-like abilities, and her trail even leads them to an
old castle in Transylvania. Despite the assurances of Virgil
that the traditional methods of fighting vampires will work,
Max finds himself in over his head when the "vampire" turns
out to be an alien mother brooding over her hatched larvae.
||The Mommy's Hand
Max's mom again finds herself in danger when a ring placed
on her hand compels her to go to Egypt. Following in
concern, Max and company find that the ring belongs to Isis,
an ancient Egyptian goddess who has been living among humans
for a few thousand years. Now a little unhinged, she is
attempting to awaken her husband Osiris hoping that he will
destroy the human race for its many faults and injustices.
At the earth's geographical center stands Hydra, the last of
the Titans - a gigantic two-headed dragon who maintains the
balance between good and evil. Each head representing either
good or evil, Hydra eternally debates whether good or evil
should triumph. The debate is interrupted when SkullMaster
uses the Lemurian Arcana to tip the balance towards evil,
granting the evil side of Hydra total control. As
SkullMaster celebrates his "inevitable" triumph, his
ambitious henchman Warmonger plots to sabotage his plan and
destroy the sorceror. The question is - how will Warmonger's
plot interact with the Mighty One's attempt to stop
A tribal shaman is granted powers by aliens from Sirius B
and becomes their enforcer in an attempt to steal the
"ultimate source of power" from Earth. In order to stop
them, Max must first get Virgil and Norman to stop arguing
over an old disagreement. Imagine Max's surprise, however,
when he discovers what the "ultimate source of power" really
is. It may not be worth fighting over after all.
||Armageddon Closer, Part 1
Max's world is turned upside down as he finds himself facing
all of his old enemies, many thought long dead. Things get
even worse when he discovers the truth behind the
resurrections - SkullMaster is making a final bid for the
cap, one that will recreate time and space itself, and Max
may be totally helpless to stop him this time.
||Armageddon Outta Here, Part 2
Max finds himself in the fight of his life as he tries to
stop SkullMaster's insane plan to recreate time and space.
Despite the loss of both Virgil and Norman, Max must somehow
continue on alone and find a way to defeat his mortal enemy
once and for all.